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Shot Breakdown
Below is a video that showcases the wipes of a typical shot, in this case shot 10 of scene 1.
1 min read

Post-Production – An Outline of the Pipeline
Although I have briefly mentioned various aspects of my post-production pipeline, it is essential to dedicate an entire section to walk...
5 min read

Post-Production – The Edit
Finding the cut of my dissertation project was an iterative process. Initially I was working off of the storyboard cut I had done...
3 min read

Post-Production – Into the Houdini-Verse
From the beginning of my project, I had planned to use Houdini, but the amount of Houdini work has significantly decreased. I realized...
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Post-Production – Holographic Display
The holographic display I wanted on the robots wrist was one of the more unknown aspects of my project, I was fairly confident that I...
3 min read

Post-Production – Get those people/birds out of my shot
Whilst my project is very much VFX over story, a large plot point that needed to be consistent is the lack of the people in the area,...
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Production/Post-Production – Sound
With the final script written and a better understanding of the duration of my short, I finally proceeded to record the voices....
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Post-Production – High frequency detail
In an effort to marry the initial portal explosion into the real world, I decided to include some kind of environment interaction. The...
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Post-Production – Animation Layers
Whilst Mocap did assist greatly in capturing an authentic performance that brought the robots to life, it only got me most of the way...
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Post-Production – Retarget and positioning CG
In the final shot of my FMP, two robots sit on a real wall. In order to have them correctly interact with this wall using shadows, I had...
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Post-Production – UV AOV
Even though I had achieved a fairly photorealistic standard in compositing the robots using Nuke, I still felt that they didn’t quite...
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Production – Bringing the robots to life with Mocap
From the outset, I knew I would be utilizing motion capture (Mocap) to bring the robots to life. This decision was based on both the...
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Post-Production – Defining the “look”, the script, and not crashing Nuke
I quickly realized that in order to maintain a manageable workflow for my project, I needed to create sections within my script that I...
5 min read

Post-Production – Start (where everything breaks)
I checked my footage through and put together a cut of the project using my previz as reference for timings, I gave some shots a bit of...
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Production (filming)
Due to the extensive testing conducted prior to the shoot, filming the short went largely according to plan. Shots that had been...
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Test Shoot 2
When negotiating with the film students on days in which they could film my project, something I made sure to mention was a test shoot...
4 min read

Pre-Production
With a logline in place, I had to actually go ahead and write a screenplay for my VFX skit. In order to better generate ideas and...
5 min read

Cameras
My aim from the start has been to achieve photorealism and a cinematic quality that meets the standard of something that could be shown...
3 min read

Test Shoot
Although I had experience with various workflows, I had not yet created my own HDRI. Furthermore, while I liked the appearance of the...
3 min read

Additional Inspiration: Neill Blomkamp
Neill Blomkamp, as a VFX artist, captivates my interest. His background in the field grants him extensive knowledge and understanding of...
2 min read
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